RPGSite's Alex Donaldson wrote that Starfield offers the "best-ever version" of Bethesda's type of game, praising how immersive it feels and just how much there is to do. GameSpot's Michael Higham was less enamored with the RPG, writing that it follows "a very familiar formula" that doesn't do enough to engage with its setting despite the sense of scale: "ultimately a mile wide and an inch deep." Higham called out most of the dialogue with Constellation's members as generic and the choices you get throughout feeling insignificant: "Dialogue options evoke slightly different responses or tease more information, but rarely influence the overarching path." He did praise the shooting, space exploration, and how polished Starfield is considering its scale. ![]() He did have criticisms of the way Bethesda "sacrificed a sense of intimacy they once mastered" with the larger galaxy, and of the lack of "seamless transition between planets and atmosphere."īut Park still awarded the game a 4/4, praising the main story as "easily the best Bethesda quest yet" and said that "yes, the player’s movement is incredibly disjointed through the game’s many parts, but that’s all in service of detail rarely matched in any entertainment medium." "For all its reverence for scientific philosophy, its stories and characters paint a rather tame and sterile vision for what our spacefaring future could look like" Gene Park praised Starfield's combination of action and roleplaying, pointing out how Fallout 4 had dropped many of those RPG elements in favor of getting the action right. "Go in with the expectation that it will take some time to find your footing in such a vast gameplay space, and there’s a universe well worth discovering here." "The studio’s best attempt to marry satisfying action game mechanics to an open-ended adventure" And ship battles were largely a miss, either being far too easy or far too hard. He particularly praised the "top-notch" dialogue and storytelling, "endless distractions" and nailing "the joy of exploration."īut he also had criticism of the "obtuse" star map, which hampered the seamlessness of travel, as well as the UI. ![]() Game Informer's Matt Miller wrote that Starfield's scope "threatens to impair the focus and pacing, and moment-to-moment gameplay is not always a strong suit," but ultimately comes down strongly in favor of the RPG. (Image credit: Bethesda Game Studios) "A rich palette of activities and missions that tap into the outer space fantasy" "It’s impossible not to compare Starfield to the way you freely enter and exit planets’ atmosphere in No Man’s Sky, so it’s a bit of a letdown every time you see a planet and remember it’s just a picture of a planet you’ll never be able to reach by flying toward it. Stapleton praised the ship building, some clever skills and quests and companions, but criticized how exploration ultimately amounts to fast travel, and how long it took many pieces of Starfield to gel. Like our own review, IGN director of reviews (and PC Gamer alum) Dan Stapleton took particular issue with Starfield's opening hours, writing "Things never went too far off course while I was flying my rinkydink little ship around chasing down mysterious artifacts and war criminals with a damn fine crew of companions at my side, but man did Starfield make me work hard to get through that opening stretch." For every moment I've spent careening around planets shooting anything that moves, there are always other opportunities presented elsewhere: casing a museum to steal its contents, or mingling at a billionaire's cocktail party trying to uncover embezzlement." "It’s never a great sign when someone recommends a game on the grounds that it gets good after more than a dozen hours" ![]() Comparing Starfield to Oblivion, Hurley says it "has that same density and life to it" and that "Starfield represents some of the best world building the studio has done in a long time.
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